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Mushu

[4E4] Post yer Screenshots

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Mushu    1396
Post Yer Screenshots! Well, we all pretty much derailed Robomaniac's thread, so I figured we needed a generic screenshot thread for general usage. Yay preventatively combatting thread duplication by generic duplication of threads. Rules for Posting:
  • Only screenshots from 4E4 entries, please [wink]
  • Don't feel afraid to use <IMG> tags (note: these boards don't support BBCode - you have to use straight-up HTML)
  • Concept art is fine, as long as you mark it as such. Don't need the thread to be flooded with "omfg is that in-game?!" posts
  • Don't post code shots unless there's something meaningful behind it. :P
  • No flaming.
  • DO NOT POST IMAGES FROM GEOCITIES! Geocities only allots you a small amount of bandwidth which is quickly consumed from constant views of images. Please use a host which supplies unlimited remote linking (like ImageShack or DevImg.net). Thanks ;)
[Edited by - Mushu on June 29, 2005 3:51:38 PM]

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Oberon_Command    6088
Quote:
Original post by baldurk
Quote:
Original post by Oberon_Command
Screenshot

Just a single sprite and a tile engine. Not much yet.


Renaming a bmp to .png doesn't make it a .png file :).


I know, I didn't rename it. I saved it with MS Paint. Stupid MS paint... I just remembered that MSPAINT doesn't convert stuff, it just leaves it at a BMP file. I don't think Microsoft wanted to use something they didn't invent...

Here is the same thing as a .PNG file.

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DakeDesu    100
Unfornutely I have no screenshots yet--other than taking pictures of my code.

I'd prefer to have coded a more complete codebase, then have atleast developer artwork in the game. Maybe not playable, maybe not balanced, but something to show.

This is mostly a side effect of my design for my level layout, as it isn't a traditional tileplaceing system (where there is a blank background. and tiles are placed anywhere--not in a one or two dimentional array like the traditional method).

However, are Mockups okay?

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DakeDesu    100
Quote:
Original post by tgraupmann
Just brainstorming at the moment.


You screwed up the toes (unless that is an alien the headcrap is attacking). Hands are fine, but with toes you have the biggest on the inner side of the foot, have the middle three reasonably the same length, and have the pinky toe the shortest.

Big toe is in on the left on the right foot, and right on the left foot--so on the inner side of the foot.

Great image though--hope to see a decent entry to compete against :P

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DakeDesu    100
Quote:
Original post by Kuladus
Ummm...this is mine...



It is obviously superior to all others in this thread. [smile]


If that is as good as it looks, I'd love to play it.

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Kuladus    380
Quote:
Original post by DakeDesu
If that is as good as it looks, I'd love to play it.


:)

Oh yer, that ninja sprite isn't mine btw. It won't be in the final game - as I just took it off the net for prototyping purposes. The game probably won't end up looking as cartoonish as it is now...

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DakeDesu    100
Aw! I like the cartoony look.

Though it seems a lot of entries have it though.

I wonder if my pixel art is different enough to gain an advantage against the cartoony art (which I like--nothing wrong with the cartoony look).

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Mushu    1396
Quote:
Original post by DakeDesu
Unfornutely I have no screenshots yet--other than taking pictures of my code.

I'd prefer to have coded a more complete codebase, then have atleast developer artwork in the game. Maybe not playable, maybe not balanced, but something to show.

This is mostly a side effect of my design for my level layout, as it isn't a traditional tileplaceing system (where there is a blank background. and tiles are placed anywhere--not in a one or two dimentional array like the traditional method).

However, are Mockups okay?

I editted the OP addressing your concerns and questions.

As a comment about the tile system you're working on - my RTS engine had used "place anywhere" tiles essentially, but the problem arose with culling and figuring out what type of tile that a specific unit was standing on was (iterating through each tile was bottlenecking). In the end, sacrificing random access was far too much sorrow for me, so I went back to the old-school method. Granted, this is for an RTS, not a sidescroller.

EDIT: Oh, and I might have some screenshots of people running around in a couple days. Scary.

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DakeDesu    100
Quote:
Original post by Mushu
I editted the OP addressing your concerns and questions.


Thank you.

Quote:
Original post by Mushu
As a comment about the tile system you're working on - my RTS engine had used "place anywhere" tiles essentially, but the problem arose with culling and figuring out what type of tile that a specific unit was standing on was (iterating through each tile was bottlenecking). In the end, sacrificing random access was far too much sorrow for me, so I went back to the old-school method. Granted, this is for an RTS, not a sidescroller.


Well, for what I am doing it is not the tiles that one has to worry about, but the sprites. I still haven't really planned what I will be doing for walls.

Though I don't really care which tile the hazards/baddies/hero is over, I realised, that my hit detection code for hazards, baddies and heroes suffers from a few problems similar to what you say.

Quote:
Original post by Mushu
EDIT: Oh, and I might have some screenshots of people running around in a couple days. Scary.


I know--people who are working on this contest are coming up with entries rather quickly. Or atleast the more noisy ones are--we need a few slowpokes to come forward, as to not discourage people who aren't working as fast. There are various valid reasons I could think of.

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Ysaneya    1383
Okay, that's only the beginning (2 or 3 hours of work):



The game will take place in a modern city, so i'm in the process of generating the city level with some random elements (the number of floors, types of the buildings will change, as well as some textures randomly replaced).

Y.

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fyhuang    253
Dude. That's two or three hours? ... looks like I need to sharpen up my programming skills :(. I could get something like that reasonably within a month or so...

Cheers!

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alnite    3438
Quote:
Original post by Ysaneya
Okay, that's only the beginning (2 or 3 hours of work):

city pictar

The game will take place in a modern city, so i'm in the process of generating the city level with some random elements (the number of floors, types of the buildings will change, as well as some textures randomly replaced).

Y.


Sounds a lot like my project for last semester. Since it's not my 4E4 entry, I'll leave the screenshot as a clicky.

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rKallmeyer    396
So far I've only got a robot...

screenshots
Hard to tell from the screenshots, but there is motion blur in the smaller image.

I'm still working on the ninja.

[edit]moved screens to devimg.net ... stupid geocities.. [/edit]

[Edited by - Nuget5555 on June 29, 2005 1:19:21 PM]

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Mushu    1396
Quote:
Original post by fyhuang
Dude. That's two or three hours? ... looks like I need to sharpen up my programming skills :(. I could get something like that reasonably within a month or so...

Cheers!

Don't worry - Y's got a damn nice engine that he uses for a lot of things. Bah, there goes the competition ;)

EDIT: Holy crap - there goes the competition (drools at above post)

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Mushu    1396
Quote:
Original post by Oberon_Command
Quote:
Original post by Nuget5555
So far I've only got a robot...

<-- IMAGES CLIPPED -->

Hard to tell from this screenshot, but there is motion blur in this pic /
I'm still working on the ninja.


The pictures don't work.

They work for me. They're amazing. I what API he's using, and how he's getting around D3D's 8/16 active light limitation (don't even know if that's still there). I'm just... wow.

EDIT: Now those pictures don't work anymore. Bleh, I must have had them in my cache. But they're HOT!

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Eigen    559
Hey all!

I'm new here, but me and my friend are taking part in the competition, and here's two early shots of our game.





EDIT: In case, these shots won't show up, try

http://www.zone.ee/alpond/pirate1.png?2
http://www.zone.ee/alpond/pirate2.png?2


-Eigen

[Edited by - Eigen on June 29, 2005 2:35:48 PM]

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