All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
28
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
Quick Bump Mapping Question....
Graphics and GPU Programming
Programming
Started by
Sadistic Penguin
June 28, 2005 01:01 PM
0
comments, last by
zedzeek
18 years, 9 months ago
Sadistic Penguin
122
Author
June 28, 2005 01:01 PM
How do you find the binormal and tangent vectors for an arbitrary (3d) triangle? (I don't think I'll be bump mapping quads.) Thanks!
Cancel
Save
Advertisement
zedzeek
529
June 28, 2005 03:04 PM
http://www.terathon.com/code/tangent.html
Cancel
Save
Captain Courgette, eat more veg
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
Do your part to stop global warming and climate change
GDNet Lounge
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
Understanding the wavy-like shape in alpha-testing magnification for text rendering
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Advantages of HTML5 in Advergaming
Production and Management
Ravenwood Fair Postmortem
Game Design and Theory
3D Basics
Graphics and GPU Programming
Introduction to Linked Lists
General and Gameplay Programming
Making Machines Learn
Artificial Intelligence
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top