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Guest Anonymous Poster
Hi again

The method my application updates screen in windowed mode is always ''blitting''. Because nowadays most video cards we use have overlay-surface, but some cards do not. Also blitting between VRAMs is fast enough, I guess.


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You can not flip the primarysurface when running in windowed mode.
When flipping the primary and the backbuffer, you are just switching the address of which part of the videomemory that should be visible.
The primarysurface is always the whole screen, so you are just allowed(or supposed) to blit to the part of screen, belonging to your window.
So keep blitting, that is the way to do it when you are running in a window.

/ Tooon

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