Jump to content
  • Advertisement
Sign in to follow this  

Speed of TRIANGLELIST [SOLVED]

This topic is 4709 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Should a triangle list of about 6000 triangles with FVF of just XYZ only go 5 fps? ALl the time is spent in EndScene() too. Thanks. [Edited by - Chris81 on June 28, 2005 9:24:28 PM]

Share this post


Link to post
Share on other sites
Advertisement
5 fps is too low unless your have a card from 6 years ago. debug the application with the debug libraries and see what messages you get.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!