Jump to content
  • Advertisement
Sign in to follow this  

Pixel Shader DX Debug Errors -- Assistance

This topic is 4769 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Direct3D9: VS->PS Linker: X438: (Warning) Based on pixel shader texture addressing instruction operating on sampler [1], and dimensions of texture currently set at that sampler, the current transformed vertex declaration (vertex proc. disabled) is expected to provide texcoord1.xy. However the current vertex declaration does not provide texcoord1 at all. /* Specific Vertex for the terrain */ struct TERRAIN_VERTEX { float x,y,z; D3DXVECTOR3 vNormal; DWORD diffuse; float tu, tv; float tu2, tv2; enum FVF { FVF_Flags = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1 | D3DFVF_TEX2 }; }; I also get this error and I dunno why either, I know what this error means... Direct3D9: (WARN) :Stream 0 stride and vertex size, computed from the current vertex declaration or FVF, are different, which might not work with pre-DX8 drivers

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!