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Fixxer

Question about VC++ 2003 .NET

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VC++ 2003 .NET can compile standard Win32 apps correct? Im going to buy N3D, but they said it wont work on .NET I asked the people there and they said as long as it can compile a standard Win32 app like VC++ 6.0 can, it should work.

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Can you give a link for N3D?
If they say it doesn't work, they may mean it's not supported and doesn't work out-of-box, but you might be able to make it work on your own.

VS.Net (all versions) can produce normal Win32 apps, but they link against the newer C/C++ run-times than MSVC6 does.

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Quote:
Original post by Fixxer
VC++ 2003 .NET can compile standard Win32 apps correct?
Im going to buy N3D, but they said it wont work on .NET
I asked the people there and they said as long as it can compile a standard Win32 app like VC++ 6.0 can, it should work.


Typically when they say "it won't work on .NET" they are specifically referring to applications written in C#, J#, Managed C++, etc. which run on the .NET framework. Usually this is because they only provide static libs and/or dll/importlibs for languages such as C, C++, and possibly VB. Vs.NET still includes the standard C and C++ compilers for building traditional Win32 executables so you shouldn't have any problems linking it to your apps.

for what they charge for VS it damn well better compiler C++ :D

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lol well the kind people at NG said they would look into building a .NET compatible version (meaning able to run in VC++ 2003.NET) if the version meant for VC++ 6.0 didnt work because I requested it. They are very nice people there, and have en excellent product. They have plans for adding over 600+ 3d graphics commands, onto the already made 300 some (i think) commands that deal with the windows API, such as dialogs, controls etc.

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