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OpenGL GLYPHMETRICSFLOAT - Bitmapped fonts

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Now, in OpenGL, to use the function wglUseFontOutlines(); you need to pass a glyphmetricsfloat as one of the parameters. Then, inside this GMF object there is a bunch of data concerning the size of individual characters in the font. I need this information. The only problem is, you don't use a GMF when creating a bitmap font (using wglUseFontBitmaps()) so I don't have this info. Is there any way to get this info, or is there an alternative I could use? Any help is appreciated, thanks.

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