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How to use Timers in OpenGL

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i Want to show a picture in the screen for about 2-4 seconds. how i should do it ?

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OpenGL is purely a graphics API and thus has no timer functions available. Depending on the windowing API you are using, there are different ways to set up a timer.

For example, with glut you can enable a timer callback using glutTimerFunc().

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Quote:
Original post by Quicky
I use NeHe basecode...


Then use either WM_TIMER or GetTickCount().

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