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Single-pass multitexturing

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Is it possible to render several textures using one pass using the Fixed Function Pipeline?

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Guest Anonymous Poster
Yes. But it depends. Are you trying to use alpha-maps? If so, I think the answer is "no." If you find a way, let me know.

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No.
Well possibly, but I have a totally different need for it.
So again, same question as above.

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If you want to render/blend several textures on the same triangle in one pass, it's possible. Lookup multi-texturing in the documentation and google.

EDIT: Duh! You already know it's called multi-texturing. It's possible to do it in a single pass, just set the textures you want in the texture stages, and define the operations to be performed on them. Check "Texture Stages and the Texture Blending Cascade" in the documentation index.

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