Jump to content
  • Advertisement
Sign in to follow this  
Ketchaval

Narrative conscience engine.

This topic is 4764 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Imagine a world-conquest game with nuclear missiles, you defeat the other countries by nuking them into non-existance. Or a game where you enter another country and kill all men of fighting age. When the game ends, what should it say as an epilogue to this? Ie. You Won! But you have created a nuclear wasteland, much of your population are slowly falling victim to radiation poisoning, and your scientists think that there may be a nuclear winter. Rome. You beat the heathens down, but have started a wave of fear in the surrounding region, nearby countries are building up their armies out of fear that you may invade, and there are covert resistance groups in the country you conquered. Now, could we make a 'story extrapolation engine' that notes what the player has done and spouts plausible consequences to their bad actions.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!