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InsanE

Q3 texture coords!! HELP

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Well, I hope somebody can help me. In the Q3 map format (not BSP)there are no real texture coordinates. I can just find the strech scale and rotation of the texture. I have looked on the specs I found on the web but had no luck. I have no damn clue how to get the texture coords (s,t) out of that map. Somehow the bspcompiler has to calculate that coords. Does anybody know how I can calculate that coords? Thanks for any help!!!

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