Which scene graph should i use to implement shadows?

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0 comments, last by leoptimus 18 years, 9 months ago
I want to implement shadow in a complex scene. Im wondering which scene graph will make this work easier?
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I recommend Portal-Sector structure.
It allow you to control which objects must be casted by the shadow in a room, and limit the influence of that shadow.

Also, you can use bounding box collision for limit its influence and render pertinent objects.
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