Which scene graph should i use to implement shadows?
I want to implement shadow in a complex scene. Im wondering which scene graph will make this work easier?
I recommend Portal-Sector structure.
It allow you to control which objects must be casted by the shadow in a room, and limit the influence of that shadow.
Also, you can use bounding box collision for limit its influence and render pertinent objects.
It allow you to control which objects must be casted by the shadow in a room, and limit the influence of that shadow.
Also, you can use bounding box collision for limit its influence and render pertinent objects.
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