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brettporter

PortaLib3D Discussion

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Hi everyone. I''d like anyone who has checked out, or is using PortaLib3D, to post a few comments/requests here so I can get the direction of it correct. I know libraries have been done like this before (and coincidentally, one has started recently, with ROGue LIB showing up a day or two after mine - some nice work Rainmaker!) But, I''m trying to make it a little higher level. Yes, all the window creation stuff is there, and I''ve got fonts and models and textures. But the next couple of planned features are animation of models: I''d like to try skeletal animation, and then dynamic casting of shadows. Also, portability. Currently supported is Win32 and Linux/GLX (without changing any code in the project!) I plan BeOS support, and am working on DirectX support now (although I''m really not a fan of this - plan on using the OpenGL side). Where would you like to see it go from here?

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Guest Anonymous Poster
my hard drive.

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I just downloaded it. After I use it a bit, I''ll post some messages about it.

The Kid

I don''''t know what the future holds, but I know who holds the future.

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For the Linux users, there is a new version out, 0.1.0. Also cleaned up some other parts.

Next up: skeletal animation and shadows!

~~~
Cheers!
Brett Porter
PortaLib3D : A portable 3D game/demo libary for OpenGL

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