Jump to content
  • Advertisement
Sign in to follow this  
Very_Metal

Maxscript question

This topic is 4906 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi all, i've been trying to add a new button to the "standard primitives" rollout in te command panel and have had no success. What i've got though is the button inside a custom float toolbar that appears at startup, which is bearable, but i need to know how to keep the button selected so that i can select the button and then create multiple object without having to reselect the button, in the same manner that the standard MAX buttons in the "create" panel work. if anyone has any advice i'd be very grateful many thanks

Share this post


Link to post
Share on other sites
Advertisement
You will probably get better answers on MaxScript in the Visual Arts forum where the artists are. This forum is more for game scripting and scripting languages in the context of games and mods.

Share this post


Link to post
Share on other sites
Hi, I'm working in some tutorials about MaxScript in other site, they are in brazilian portuguese (if anyone like to translate to post in GD.NET contact me ;p), but there some source.

Here is the links
http://www.unidev.com.br/artigos/maxtogameandreribeiro.asp?id=503
http://www.unidev.com.br/artigos/maxtogameandreribeiro002.asp?id=506

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!