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Going in circles.

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How can we stop the common occurence of the player getting stuck, and walking around in circles until they find the exit, or the well-hidden NPC? (Or even resource item).

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Yep. Better map design, no tricks. Maybe some kind of waypoint marker or map radar if you don't mind taking the hit to immersion. In X2, I can never tell the stations apart, and it sucks to flay all over a sector until my close-range scanners ID the one I want. So I fire up the chart, set it as a target, and auto-pilot gets me there. That's good stuff right there.

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This topic is 4547 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

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