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Using Wings3D and Blender to produce a DirectX X model

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Hi. Anyone has used a wings3d model, convert to Blender and then with Blender produce a X model file (Direct X)? I need to build a map model so i've to use X format. I dont have 3D Studio Max or Maya. Thanks to all for your feedback!

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Quote:
Original post by doctorsixstring
Blender ships with two DX exporters, but I've found an even better one available for download from here: Blender Import/Export Python Scripts.


I'll try to convert Wings3D -> Blender -> DirectX...

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The DirectX SDK comes with a utility to convert .3ds -> .X. No idea how good it is, but then you wouldn't need two modellers!

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