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CGI Joe

Storing textures (dx)

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Say if I wanted to store 1000 textures. Surely I don''t alloc 1000 pointers to 1000 IDirect3DTexture8 interfaces? That''s gotta use up a ton of mem. What method is used in a professional game? Do you create a huge surface and store multiple textures on that? Sorry; I''m a bit confused by all this - and all the demos I''ve seen only use a couple of textures anyway. thanks,

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Guest Anonymous Poster
Alot of mem for the 1000 pointers? What about the 1000 textures

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