Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

CGI Joe

Storing textures (dx)

This topic is 6413 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Say if I wanted to store 1000 textures. Surely I don''t alloc 1000 pointers to 1000 IDirect3DTexture8 interfaces? That''s gotta use up a ton of mem. What method is used in a professional game? Do you create a huge surface and store multiple textures on that? Sorry; I''m a bit confused by all this - and all the demos I''ve seen only use a couple of textures anyway. thanks,

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
Alot of mem for the 1000 pointers? What about the 1000 textures

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!