Jump to content
  • Advertisement
Sign in to follow this  
mike74

compiling large files

This topic is 4765 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was trying to compile some OpenGL stuff with the Microsoft command line compiler, and I got the following error: legotest.h(65536) : warning C4049: compiler limit : terminating line number emission Compiler limit for line number is 65535 I had a file with more than 65535 lines involved. Anyone know what the implications of this are? It didn't seem like a fatal error as the compiler kept working, but it started using up all my RAM and going berserk, so I had to abort. Mike C. http://www.coolgroups.com/zoomer/

Share this post


Link to post
Share on other sites
Advertisement
OpenGL drawing code generated by my program at http://www.coolgroups.com/3ds2gl/

Mike C.
http://www.coolgroups.com/zoomer/

Share this post


Link to post
Share on other sites
I think its much simpler to make a file loader that loads the .3ds file as an object such as 3DSLoader. What benefits are there to writing the code out manually? Seems like this would only make things more complicated now your compiled file is now as big as the media files.

Share this post


Link to post
Share on other sites
Quote:
Original post by mike74
Where can I find 3DSLoader?

Mike C.
http://www.coolgroups.com/zoomer/


You obviously know the 3ds file format to make a 3ds 2 OpenGL code program. What I ment was you could make your own class object to load data at runtime. Since you asked though there is one I know of click here scroll down and you'll see a 3ds file loader.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!