question about texture in d3D
how to set colorkey in a texture surface, or how to get a transparent
color effest in a texture.
D3DFrame provide a way that use alpha test to get this effect,
but my 3D videoCard dont surport ahlpha bit in 32 mode, so
cant get the needed result.
another question is can i blt a texture surface to another texture
with defferent pixelformat directly.
and can i directly read or write a texture surface that created
in video mem.
thanks lot.
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