Jump to content
  • Advertisement
Sign in to follow this  
ogracian

Techniques used on Fable...

This topic is 4913 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I am trying to update my current engine to support more up to date features, so I appreciate if someone could point me to resources and info about the "techniques" used in games like XBOX's Fable, the ones like Glow and specially the water wich to me looks really COOL!. Thanks in advance, Oscar

Share this post


Link to post
Share on other sites
Advertisement
Hi, thanks for your replay, those threads contains the kind of info I was looking for about glow and HDR.

About water rendering on fable's could some one comment about it, thx.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!