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Techniques used on Fable...

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Hello, I am trying to update my current engine to support more up to date features, so I appreciate if someone could point me to resources and info about the "techniques" used in games like XBOX's Fable, the ones like Glow and specially the water wich to me looks really COOL!. Thanks in advance, Oscar

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Hi, thanks for your replay, those threads contains the kind of info I was looking for about glow and HDR.

About water rendering on fable's could some one comment about it, thx.

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