Jump to content
  • Advertisement
Sign in to follow this  
Mite51

Bilinear texture distortion on a trapezoid

This topic is 4827 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

There a picture in the following link, I have the same problem and I am wondering how to fix it. http://www.codesampler.com/phpBB2/viewtopic.php?p=718& Jason

Share this post


Link to post
Share on other sites
Advertisement
Unfortunately, the only way to fix it is distort the texture or use projective texturing. You might try splitting the quad into smaller triangles. It won't fix the problem completely, but it may look better.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!