Quote:Original post by DJ N3X
Hmm....ill be busy over the next few months...
If you are even near serious than replace 'few months' with 'many months' or 'years'.
Quote:Original post by DJ N3X
Hmm....ill be busy over the next few months...
Quote:Original post by Gink
Ppl can learn all that in a few months, if they put alot of time into it (12 hrs a day every day)
Quote:Original post by SarumanQuote:Original post by Gink
Ppl can learn all that in a few months, if they put alot of time into it (12 hrs a day every day)
Sure if you are talking about putting together a tetris clone or something in that amount of time. The OP mentioned commercial products and money, which means developing commercial games, which is far beyond just hobby tetris development.
I know people who have been working in indie game development for 3-5 years now and still couldn't put together commercial engines / games. Learning APIs, languages, etc are the easy parts to learn.. the experience and architecture is what is costly timewise.
Quote:Original post by DJ N3X
Ok...I have this great vision. It probably won't make the billion dollar mark...but a good game nonetheless. The vision will be posted on the "HELP WANTED" thread...when I'm ready.
Quote:
My guess is:
First Step: Learn Visual Basic
Second: Learn DX
Third: Learn OpenGL
Fourth: Make a few basic games
Fifth: Start planning the team
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Please....I'm not the average noob who thinks he'll be the next CEO of EA Games or sumthin....My ideas are reasonable....plz help me sumone!
Quote:Original post by DJ N3XOne thing I would like to point out is that as you progress and learn more, many of these questions that you ask now will naturally become clearer to you. Explaining how to learn to make 3D games to a person that doesn't know how to program is more or less a futile task. Much of the vocabulary that would be used would be completely foreign to the non-programmer. Descriptions would have to be rather vague, and essentially useless. However, if that person learns the basics of programming first, then when they come back to ask some questions, they would A) have a somewhat better idea of what questions to ask, and B) would understand the answers a little bit more thoroughly.
Okay...so once I master python...how do ilearn to make the 3d games? :D