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help with vertex format lighting error

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Hello im designing a landscape engine, i have a lightsouce located at the players location. for some reason the lightsource doesnt work on the vertices when i have diffuse. as soon as i take diffuse off the lightsource starts working again. What is wrong with the vertex format:
struct LANDSCAPE_VERTEX{
public:
	D3DXVECTOR3 pos;
	D3DXVECTOR3 normal;
    COLORREF color;
	D3DXVECTOR2 src;

	D3DXINLINE LANDSCAPE_VERTEX(D3DXVECTOR3& thepos, D3DXVECTOR3& thenormal, COLORREF thecolor, D3DXVECTOR2& thesrc){
		pos = thepos;
		color = thecolor;
		normal = thenormal;
		src = thesrc;
	}

	D3DXINLINE LANDSCAPE_VERTEX(){
		pos.x = pos.y = pos.z = src.x = src.y = 0.0f;
		color = 0xffffffff;
	}

	enum FVFFlags{
		flags = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1
	};
};

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This topic is 4545 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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