Jump to content
  • Advertisement
Sign in to follow this  
JohnHurt

Signals and slots

This topic is 4795 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone know of a *very* gentle introduction to implementing a signals and slots mechanism in c++. I've done a quick search around and found an overview, but no real specifics on how they work internally.

Share this post


Link to post
Share on other sites
Advertisement
Gentle introductions? Not really. The most gentle you're going to get would be how to use existing signal and slot mechanisms, like boost::signals, not rolling your own. The problem is that a general purpose signals and slots mechanism in C++ tends to somewhat involved since C++ doesn't exactly present a sane function reference model. Ex: the result of the ->* operator can't be stored.

A good source for learning how to roll your own would be the book Modern C++ Design. It goes into detail on how to make a generalized callback mechanism.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Try looking into Qt..I use it professionally and it works quite well.

http://www.trolltech.com/products/qt/

Share this post


Link to post
Share on other sites
Thanks guys, I sort of thought as much! I'll look into boost and see if I can get my head round that.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!