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Engine design

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I have a few engines under my belt. Most of them were good enough for the short task of making a simple game work but they were not complex at all. My last one bearly touched on shaders. What I want to do is build an engine that has a professional look to it. Not visually but flexability wise. The problem is I dont know where to start. I have no resources to compare to. Does anyone know any books that talk about engine design rather then code. How classes should interact with eachother. How A professional render function looks like. etc.

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This topic is 4543 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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