Jump to content
  • Advertisement
Sign in to follow this  

Engine design

This topic is 4883 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a few engines under my belt. Most of them were good enough for the short task of making a simple game work but they were not complex at all. My last one bearly touched on shaders. What I want to do is build an engine that has a professional look to it. Not visually but flexability wise. The problem is I dont know where to start. I have no resources to compare to. Does anyone know any books that talk about engine design rather then code. How classes should interact with eachother. How A professional render function looks like. etc.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!