Initialization failed when executing program. Help pls!
Everything was fine until when i start to execute the program the message pop out "initialization failed". How to solve this problem? help please! Btw, i'm using win32 app and on lesson #9 ..
Check the different variable's values at the crash that can cause that message (either with a debugger or with a logging function).
If you still cannot find the error, you can always post the variable's name and value.
If you still cannot find the error, you can always post the variable's name and value.
sorry i still couldnt find the error, but is it related to this part of coding?
int InitGL(GLvoid)
{
if (!LoadGLTextures())
{
return FALSE;
}
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
glClearDepth(1.0f);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
glEnable(GL_BLEND);
for (loop=0; loop<num; loop++)
{
star[loop].angle=0.0f;
star[loop].dist=(float(loop)/num)*5.0f;
star[loop].r=rand()%256;
star[loop].g=rand()%256;
star[loop].b=rand()%256;
}
return TRUE;
}
because since the error is from this part...
if (!InitGL()) {
KillGLWindow(); MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE; }
return TRUE;
}
int InitGL(GLvoid)
{
if (!LoadGLTextures())
{
return FALSE;
}
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
glClearDepth(1.0f);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
glEnable(GL_BLEND);
for (loop=0; loop<num; loop++)
{
star[loop].angle=0.0f;
star[loop].dist=(float(loop)/num)*5.0f;
star[loop].r=rand()%256;
star[loop].g=rand()%256;
star[loop].b=rand()%256;
}
return TRUE;
}
because since the error is from this part...
if (!InitGL()) {
KillGLWindow(); MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE; }
return TRUE;
}
U sure u put the required image file in the same directory as the executable? If you're using VS, you need to put a copy of the image into bin/debug (or bin/release, whichever option you're using).
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