Sign in to follow this  
SunDog

Game set in the Old West

Recommended Posts

Would you be intereted in an FPS set in the Old West? It seems like an interesting period that has gotten no attention the game market. Right now I'm just throwing out ideas Weapons: Fists - some fights could be non-lethal Knives - for hand-to-hand or throwing Pistol - your trusty Colt peacemaker, of course :-) Shotgun - for close range fights, when you can hide it Rifle - maybe something like a Winchester rifle for the longer range open country gun battles, especially if they're on horseback Early gatling gun - perhaps in special circumstances since these were not mobile and is really out of character for the genre Cannon - ditto Grenades - would be primitive, but again out of character Enemies: Outlaws/Lawmen (see Objectives) Indians Maybe some animals like wolves, bears, etc. Objectives: - You are lawman (Sheriff, Marhsall) who protects townfolk and hunts down the bad guys - You are an adventurer/outlaw - maybe not as bad as GTA - seeking fortune/fame style : Doom/half-life style linear GTA style open ended - wouldn't want everything to happen in the same town though Realism: Obviously, one-shot kills are out. OTOH wounds should effect things like movement and accuracy (like they do in Deux Ex). I wouldn't want to have medkits. Maybe you could visit the local doctor after getting beat up and he would patch you up. Outlaws could visit the "medicine man" of the local Indian tribe. Storyline: I'll have to go back and watch some old Westerns. The story around Wyatt Earp would be pretty interesting - there is alot of action, the location is perfect(Tombstone, Arizona) and you start out as a lawmen and end up an outlaw. Its not exalty a happy ending though. Plot/game elements: Rescue the damsel in distress tied to the train tracks (a must!) Rob/overtake a train Gold/silver prospecting (don't know how this could be a game though) Cattle roundup So whaddya think?

Share this post


Link to post
Share on other sites
Sounds interesting and it seems to me that it has lots of potential. I would play it.

Other weapons you could integrate:
Bow and arrow
hatchet
spears
blowgun

objective:
bounty hunter - no western can do without them
indian worrior - having to protect your tribe from the white men seems interesting to me, especialy if you are not nearly as good equiped as they are.
escort

generaly, there seem to be a lot of "will do anything for money" type of characters in westerns (though usualy not the main characters). They allow for many different objectives. Also, you could do a kind of outlaw to good guy transition story, which from the not so many westerns I have seen, also seems to be common in the genre.

On realism:
I think even one shot kills would be ok, since the fire arm where not that acurate back then. I don't mean that every shot would be lethal, just some of them could be.

Share this post


Link to post
Share on other sites
If bishop_pass is around, he might want to say something about Black Hat. It's a fairly sophisticated project that he began years ago. I was temporarily attached to it as an unskilled advisor, but I'm sure it's changed since then. I thought the focus was gunfighting, he thought the focus was horses, and other team members centered their efforts on things like bar fights, quick-draw duelling and landscape design. A lot of what you describe was covered there.

Actually, that old thread might still exist...

Bingo.

Share this post


Link to post
Share on other sites
You can add Lawmaker, another wild west-themed FPS that was recently announced by Darkroom Studios.

And don't forget about Dead Man's Hand, released last year by Human Head Studios (the same folks who picked up the "Prey" scraps with 3D Realms and are running full force with them)...

My interest in a wild west-themed FPS was sparked way back in 1995 when the now-defunct Cyberflix released Dust. But to this day, I don't feel the concept has been fully realized/executed. So, SunDog, your ideas indeed have potential. :)

-Razorguts

Share this post


Link to post
Share on other sites
First of all, thanks everyone for the links and advice!

Quote:
Original post by Razorguts
And don't forget about Dead Man's Hand, released last year by Human Head Studios (the same folks who picked up the "Prey" scraps with 3D Realms and are running full force with them)...

-Razorguts


You're kidding, someone's still trying to finish Prey??? What has it been, like 10 years now? I remember at one point they were trying to build an entire OS just for the game - maybe they scrapped that and are now trying to build an entire console for it :-)

Quote:
Original post by ghosted
Outlaws did exactly this some years ago on the PC and it was well received I believe. Lucasarts' work if my memory serves me correctly.


Believe it or not LucasArts stil has a page up for the game, and I just played the demo - looks like a really neat game with the classic LucasArts "charm" found in games like the Dark Forces series. The weapons(pistol and rifle) are implemented right on track with what I'd want. I especially like the two handed "rapid fire" mode with the pistol. I would probably include en aimed fire mode for the rifle. I also liked how reloaded single shots at a time, and how you could die in two shots at the hardest difficulty level. Although the experience was fun I'd wouldn't exactly want the "Doom feel" of Outlaws however - I wouldn't want medkits though and you wouldn't fight hordes of enemies at one time except in maybe a few cases. Gunfighting wouldn't be the only thing you did - I would have other action sequences (like maybe lassoing cattle that go astray on a cattle drive) as well character interaction and maybe some puzzle solving. I think I'd reallyh like to tell a story in Half-Life/Deux-Ex style so the game would be fairly linear. It would also be nice to have multiple storylines/endings and decisions you make that effect the game in a meaningful way.

All in all I think parts of it are quite doable. First I'd work on character models, maps, and animation sequences and see if I could do a simple gunfight. Then I'd flesh out the script and try to add more elements. I've done some modelling in Blender but if anyone could recommend a free engine/renderer, (at least for non-commericial use), especially one that interfaces well with Blender, that would save me alot of effort and coding.

P.S.: I've tried Ogre3D but it didn't seem to work well with me - couldn't get it to compile though I didn't look at it that much and its been about six months. Anything that runs efficiently(no Java or Python engines) on Windows that requires VS .NET at maximum would be great.

[Edited by - SunDog on July 8, 2005 6:05:12 PM]

Share this post


Link to post
Share on other sites
Quote:
Original post by SunDog
I also liked how reloaded single shots at a time, and how you could die in two shots at the hardest difficulty level.


That's what I loved around Outlaws as well (well, and also the awesome music!). What I thought was a great touch was that not only could you die in two shots, but every one else could die in two shots as well; they lowered the health of everyone! (Well, except maybe the bosses). This made it a game of fire first and fire accurately. Great fun!

But if you're keen, go for it SunDog! There are too many FPS set in the standard settings of modern day, WWII and futuristic. I'd like to see more set in WWI, the nineteenth century (Wild West, the British colonies such as colonial Australia etc.), or even further back (musketeers, swashbuckling pirates etc.)

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Gold prospecting was a theme in an old game named "Gold Rush". I believe it was made by Sierra. I enjoyed this theme very much.

Share this post


Link to post
Share on other sites
Maybe you should read "Desert Star", by Marini. it's a swiss Comic-book author, and he draws in a fairly Manga style, yet not manga at all. Definitely worth the read, if you want a different approach towards Old West, when it wasn't that old yet...

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
The first gatling hand wound firearm was enterdused in the 1850's by the british. check under rifles, guns and either gatling guns. I have seen teh pictures last year doing a search on them on the internet. The gatling guns were movable but took time by rolling them by horse carrier.
I am working on a western style game as well.

It was along the lines of Outlaws which was a favorite of mine to but i added a female character for another story line which will intertwine with the male character storyline.

Plus the story line will also have a indiana jones type theme. I was also going to use teh same primitive weapons as for SunDog suggested. For the Grenades you can use them and or dynomite as well for bigger explosions in mine caverns for secret areas or trying to get out or get in to mines, banks, under ground caverns, or other areas that will consider a good blow up now an then.

I would like to help out SunDog if you need map layouts for the area/locations.


BullDog

Share this post


Link to post
Share on other sites
Quote:
Original post by Anonymous Poster
The first gatling hand wound firearm was enterdused in the 1850's by the british. check under rifles, guns and either gatling guns. I have seen teh pictures last year doing a search on them on the internet. The gatling guns were movable but took time by rolling them by horse carrier.
I am working on a western style game as well.

It was along the lines of Outlaws which was a favorite of mine to but i added a female character for another story line which will intertwine with the male character storyline.

Plus the story line will also have a indiana jones type theme. I was also going to use teh same primitive weapons as for SunDog suggested. For the Grenades you can use them and or dynomite as well for bigger explosions in mine caverns for secret areas or trying to get out or get in to mines, banks, under ground caverns, or other areas that will consider a good blow up now an then.

I would like to help out SunDog if you need map layouts for the area/locations.


BullDog


Cool, what kind of tools/SDK's are you using? I'm currently using Blender as my modelling program and am undecided on an engine. I don't think I'm going to try to go commercial as its more of a hobby. Map ideas would help - I'm currently considering at least four areas: a ranch, a thriving "Dodge City" type town, an outlaw encampent, an outdoor plains type area for my cattle drive quest(still undecided if I can make cattle driving into a fun quest though - I was thinking you would ride around on your horse and lasso stray cattle), and a deserted mine. The maps wouldn't neccessarily all have to correspond to a real place, though some logic would be nice (e.g. having the town be in a plains type area and the abandoned mine which is within a days riding distance in the middle of a barren desert would not be ideal).

I also thought about a female character too (sex sells :-) ) I was thinking about making her a tough tomboy cowgirl type - yet still very feminine - who you quest alongside with for part of the game and perhaps even have a romance with (if you play it right ) like in KoToR. Along those lines, interactive dialogue should be part of the game as it was in Deus-Ex/KoToR.

As for gameplay style, I decided that a 100% linear stle ala Half-Life is not what I would want to do. Something more along the lines of Baldur's Gate or Morrowind where you had objectives, but were fairly free to roam the world. Building up money for some reason could be motivating factor, and there could be sidequests to accomplish this. Although that would mean more content.

And you're right on the money about Indiana Jones theme - "fortune and glory" indeed! Maybe recover lost ancient Indian or Spanish colonial treasure (in the abandoned mine?) But I was thinking more along the lines of an average (OK above-average) Joe who gets sidetracked for some reason - his cattle herd gets hit by thieves and he loses everything, or something along those lines.

I need to flesh out some more few more details, but if you want to collaborate, my email should show up on my profile!

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Origato SunDog,
(studing Hiragana)
I will make sure I have something completed by next week or so. I also have the title name for the FPS, but it can wait till later. The area/locations should be large enough and replayable after the game has been completed by a player. Also 4 areas is good, but more areas will be better. Not just the same ol' desert, mine, town, farm land areas. I was considering small forest areas, rivers, lakes, mountains, indian areas, cemeteries, ghost towns, etc. But its up to you.

The story I am working on was about 4 mysterious objects that were laid out across the land. But the name of the title can be a person, place or thing. Which in turn makes it all the better for the player want to keep playing the game. Cut scene animation, Romance, Murder, Blackmail, Traitors, Backstabbing, Gun Fights, Slicing and Dicing, Be hunted or Hunt the predator, Chase scenes and Train Robberies, And the Last Kiss before the entire town goes up in a huge fire ball. Action and adventure! Will it be Your last?

Stayed Tuned for next weeks episode of The Old West.

There is so much more details I can give. But its all about collaberation. Which will be good.

Till Next Time
SYANARA! Tomodachi
(farewell friend)

BullDog

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Ohio! I forgot to mention a few things here.

The map layouts will be hand drawn and layered. But I would like to recieve some knowledge on 3d rendering when the area/locations are completed. I know it will be some time until I get a computer and a design program up and running, so that is why I do everything freehand.

Another thing is that when I am finished I will get some help from my tomodachi and we can set the map layouts to be emailed to you SunDog.

If you don't like what you see then I can go back and change any detail you or the group has in mind.


Thank you for taking the time to read this message.


BullDog

Share this post


Link to post
Share on other sites
I think that a GTA style game in the west would work extremely well.
You could play as an outlaw and steal horses etc...

This has been going round my head since I began my GCSE history American West piece.
I just think 3rd-person, open ended would be just brilliant.
Might knock up a couple of pages on it later.

Share this post


Link to post
Share on other sites
Quote:
I think that a GTA style game in the west would work extremely well.
You could play as an outlaw and steal horses etc...


There is one like this coming out for the next gen stuff. It is being worked on by Neversoft. It is called Gun

There was a large article on it in the July issue of Game Informer.

Share this post


Link to post
Share on other sites
Quote:
Original post by spacemonkeystudios
I think that a GTA style game in the west would work extremely well.
You could play as an outlaw and steal horses etc...

This has been going round my head since I began my GCSE history American West piece.
I just think 3rd-person, open ended would be just brilliant.
Might knock up a couple of pages on it later.


GTE : Grand Theft Equine !!

Yeah I think keeping the same GTA format but giving it a Wild West theme would work well commercially if done right. Another idea would be to do a 1920s era Chicago setting.

I have only played GTA III: Vice City for the PC and didn't like it that much though. I felt it could have been a good game, but was too arcadey and "consoley" for my tastes. I don't hate console games; I have fond memories of the the Zelda series for instance (esp. Ocarina of Time). There were just a couple of things that just rubbed me the wrong way for a game in that genre. First there was never much real consequence to your actions. You could jack a car, beat the crap out of someone and run someone off the road, and only get a mild interest from the police. I felt that old game Driver(circa 1998), despite having whole other set of problems and being just a driving sim, gave me more thrill to being an outlaw. If you crossed the line, the cops came down on you HARD. and they were pretty relentless. I would want a similiar feel to this game if/when you break the law in such a grievious manner. Second, I didn't like the "powerups" (surrounded by a fluorescent halo no less) that were scattered all over the city. What was the point of the shops if you didn't haven't to actually buy anything? In a game where you butchered people with a chainsaw, this just felt cheap. A game like that doesn't have to be 100% realistic, but I felt that injecting a little more realism would have made it more fun. Third, I didn't really like most of the optional subquests except for certain of the assasination missions. Taking two hours making 100 consecutive fares with the Taxi(if you are lucky and do it right the first time) is not my idea of a good time. And if you coudln't beat the whole quest in one go, you had to start all over again from the beginning. Doing the optional quests was pretty pointless anyway as the game was pretty easy for me even on hardest difficulty.

But my point wasn't to bash GTA. If you love it, great. It had some good aspects. But its not really the game I would want to do. When I said 'GTA style' I really meant the freedom you had to roam about the world and take on the quests you want when you want as opposed to say Half-Life which was basically a rat maze. Baldur's Gate also had this freedom, but that was on RPG which is why GTA came first to my mind(and I just recently got around to playing it)

Share this post


Link to post
Share on other sites
Quote:
Original post by vilsin
Quote:
I think that a GTA style game in the west would work extremely well.
You could play as an outlaw and steal horses etc...


There is one like this coming out for the next gen stuff. It is being worked on by Neversoft. It is called Gun

There was a large article on it in the July issue of Game Informer.


Doesn't look like they have anywhere near a game yet though (Wheres the screenshots, or even a brief rundown of features?), so I wouldn't expect it till mid-2006 at the earliest, unless they are hiding something.

Share this post


Link to post
Share on other sites
Quote:
Original post by spacemonkeystudios
GTE : Grand Theft Equine !!


I think I had an ancestor who was sentenced to transportation to the colonies for that! [grin]

Quote:

Yeah I think keeping the same GTA format but giving it a Wild West theme would work well commercially if done right. Another idea would be to do a 1920s era Chicago setting.


Wasn't the game Mafia a bit like that? I bought a copy a month ago when I stocked up on a huge box of budget games, but haven't opened it yet.

Share this post


Link to post
Share on other sites
Quote:
Doesn't look like they have anywhere near a game yet though (Wheres the screenshots, or even a brief rundown of features?), so I wouldn't expect it till mid-2006 at the earliest, unless they are hiding something.


I think GI must have some time of exclusivity on the breaking of the story and screenshots of the game. The July issue has about 15 of them and is about 5 pages long. It is the cover story. It is coming to current gen platforms and the release date I had was October.

Share this post


Link to post
Share on other sites
I had an idea about a western game, some time ago... Basicly it was Max Payne 2 with fewer weapons and a "different" health and fight system.

Story:
You are a marshal, and your "boss" while you are close to finding some killers. later that night your house gets raided and your family get's killed -> revenge. Later you find out that your "boss" is one of the evils behind the "thing".

Enemies:
Indians, Lawless, cowboys, mexicans, snakes?

Weapons:
Peace maker
Dynamite
Axe/Knife
Rifle/Bow/
Lasso/Whiplash

Health:
Since can play poker in the game, your health is displayed as cards and the maximum is 14 hitpoints. At hitpoint=0 you are dead. At hitpoint=1 no card is displayed, at hitpoint>1 the value of the card is used. IE Joker(?) is hitpoints=11 and ace is hitpoints=14.
You can gain hitpoints by picking up cards, winning i poker games or by drinking, however if you drink you get drunk. You can also get health at the begining of a level if you colected enough bonuses on the previous level.

Bonus:
Theese gives a suit to the cards (naturally a maximum of 4 is used)
"Nice" kill
Silent kill
High value in poker game
Poker game winner
Arresting enemies

At the beginning of the new level, the suits is checked and randomly giving bonuses to the player:
extra ammo
health
money
more of the above

Some sort of slow-motion would fit in since your character is reacting so fast. Haven't yet found out a way so that is doesn't appears as a copy of red dead revolver...

about western-games:
there was a western hl1 mod that I played. And IIRC the game began with a long silent cut-scene and there was several levels before you acctually got to kill someone that shot-back. Never-the-less - great game, to bad I didn't finish it(I reached the mexicans however). To bad I don't recall the game

about gatling-guns:
Warning spoiler:
Django in the movie django dargs around a coffin where a gatling-gun is hidden. When he carries it(the gun, not the coffin), it doesn't seem to affect his "stamina". imdb link.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this