Newton Physics Engine

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4 comments, last by b34r 18 years, 9 months ago
I was wondering, I looked at the newton physics engine but all its samples use OpenGL. Does anyone know of a place I can find examples of using the newton enigne that use DirectX instead of OpenGL?
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newton is independant of the graphical library, those are just examples, graphical library doesn't change anything in how good the physics engine is or how it works.

Projects: Top Down City: http://mathpudding.com/

True, but the implementation of feeding it polygon data is differen't.
Quote:Original post by DevLiquidKnight
True, but the implementation of feeding it polygon data is differen't.


not true, none of offical newton demos recieve polygons from the graphical library.

Projects: Top Down City: http://mathpudding.com/

Quote:Original post by Delfi
not true, none of offical newton demos recieve polygons from the graphical library.


Then how can it perform collision detection and what not without any polygon data.
Quote:Original post by DevLiquidKnight
Quote:Original post by Delfi
not true, none of offical newton demos recieve polygons from the graphical library.


Then how can it perform collision detection and what not without any polygon data.


The polygon datas you feed to your graphic API can also be fed to the physic API as well. That's how it's possible I guess :). What Delfi means is that your application is responsible for providing polygon data to all the API it use.
Praise the alternative.

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