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graphic file loader

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does anyone have a function that will load a file image from a custom graphic file format into a surface ? I have tried making my own but i cannot seem to get it to load into a direct draw surface. So if you have a custom file format for graphics and a function to load it into a DirectX 6.1 surface, then please help me out.... "Now go away or I shall taunt you a second time" - Monty Python and the Holy Grail themGames Productions

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Why don''t you use Dx7 or 8?... well I looked in some old sources of mine after a .bmp loader function thing... (I took it from my anti britney spears screen saver... (the code itself is probably ripped from somewhere else..(but who cares...)


hope this helps...


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