custom animation file format question
Hi,
Is it possible to create bones, attached vertices, etc. using directx extentions. I am creating a new format to store animation data an am wondering if it was as simple as loading the data and interfacing it with D3DX. Or am I stuck using the x file format if i want to use the animation techniques demostrated in the D3DX's?
Thanks in advance.
D3DX of course will not play animation in your custom file format. X format makes things a lot easier - bones, animation(blending), skin, custom data, etc... These all with D3DX support.
Quote:Original post by JoystickX
D3DX of course will not play animation in your custom file format. X format makes things a lot easier - bones, animation(blending), skin, custom data, etc... These all with D3DX support.
Wrong. If you wanted to you could make a custom format and build a loader that brings your data into the D3DX structures and then use them from there.
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