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xCronus

Some Person

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Holy moley....theres some nasty lighting artifacts going on there lol, for now we'll blame those on the conversion to JPG rather than the modeling

Ok, the fingers look square, also the distance between where the thumb joins the hand, and where the fingers start looks too long, maybe try shortening that a bit see if it improves things

There look to be MEGA problems around his face, at the moment it is suffering some serious deformeties

The legs have some nasty edges, and the feet/shoes look like shapeless blobs

IMHO i would start again on this, otherwise it is going to need a hell of a lot of work

the characters left arm (the right one in the pic) looks good though, its smooth and it has good shape, now the rest of the model needs to match it!

Also, maybe post up a wire frame shot, thats usually a good way to spot where the mesh errors are

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It doesn't look half bad in wireframe, just keep switching back and forth to look for the c**p parts. Other than that, don't delete the eyes till you start actually making the eyeballs and it looks like you have enough polys in the skull to make the top not look like its been dented, the rest of the face though I would start by somewhat leveling the forehead and chin then curving it into shape properly, that might bring his nose, mouth and eyes up a bit which should make him look not so retarded. Start from scratch and post the new one :) This is a good start!

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This isn't a bad start; some suggestions.

Do a 'box modelling' head tutorial and notice some things about the structure of the head. First the lines should contour the face and really be pretty sparse. See how few polygons you have on your arms, that is good modeling technique. Now look at his face, you have tri's, polygons and Ngons which is very poor technique.

Try going over the head deleting out as many lines as possible. Rework the head, try to end up with very few Ngons and Tri's and as many four sided polygons as possible. Show us the results huh?

Good luck and good job, most beginners dont start with a body so you did good.

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Don't model in wireframe view all the time. The blue lines are concealing the bad forehead contours by breaking up what would otherwise be more obvious shading inconsistencies.

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