Quote:Original post by Raduprv
I was wondering, for lightning, would alpha blended textured cylinders work?
Not really, it would be hard to make the edges "fade out", not to mention texturing the cylinder so the lightning looks like lightning.
For these kind of effects(and others, like spotlights,energy beams...), axial billboarding is great. You have a long quad that can rotate only in one axis so that it always face the camera. In my game, I use that and draw some coronas of different appearance along the length of the lightning: