Sign in to follow this  

bitmap data

Recommended Posts

I'm trying to create a wrapper class for reading in bitmaps. I'm getting an error during the destructor part of the bitmap data. I've looked at tutorial which store the bitmap data as: unsigned char* data; then use: data = (unsigned char*)malloc(bitmapInfoHeader->biSizeImage); to load it. Can I use the "new" operator to do this? What is the best way to free it if I just use malloc?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this