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why anim8tor

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i don't get it. why is anim8tor considered so bad? it works perfectly fine with the engine that i use.

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no one said anim8tor was bad. a few people on this site imply that anim8tor is bad and they said that you should use blender if you want to get anywhere in 3d modeling.

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come to think of it, i think that they might be right. i can't create faces properly with this tool.

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come to think of it, i think that they might be right. i can't create faces properly with this 3d modeler.

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As far as modeling goes, anim8or is perfectly suitable for making games. It gives you complete control of all verticies, edges, and faces. The only big modeling feature it doesn't support to my knowledge is booleans, so you have to work around that. For animations it support skeletal animation as well as morph targets. Meshes can be skinned (not in the sense of texturing) by both painted weights and bone radius methods. Anim8or no longer supports inverse kenimatics (it was buggy) so you may want to use another program for animating.

On the other hand animor is not suitable for rendering high quality movies. It's renderer features anti-aliasing, bump maps, specular maps, transparancy maps, [soft] shadows, and several other features but lacks many important ones such as true reflections.

Anim8or does not support plugins but that is in progress by the author.

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