Sign in to follow this  
spencerholmes

Game Physics

Recommended Posts

The engine I'm using is Newton, though I might be using TrueAxis if I had VC7. I like Newton very much, but TrueAxis employs swept collision detection, which deals very well with fast object (bullets and such). This is supposed to be included in the next version of Newton, though.

Good luck.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this