Game Physics

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3 comments, last by ricekrispyw 18 years, 9 months ago
Hello. Can anyone point me in the direction of information on Game Physics and implementation ideas? Thankyou
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http://ode.org/
http://www.tokamakphysics.com/
http://www.ageia.com/novodex.html
www.gaffer.org/articles
David Eberly's book Game Physics.
Use your brain or lose your mind.
The engine I'm using is Newton, though I might be using TrueAxis if I had VC7. I like Newton very much, but TrueAxis employs swept collision detection, which deals very well with fast object (bullets and such). This is supposed to be included in the next version of Newton, though.

Good luck.
The best way to predict the future is to invent it.

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