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robydx

uvatlas

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I used D3DXUVAtlasCreate to subdivide mesh texture coordinates in charts. Now I have the mesh with new texture coordinate. How can I remap the texture (not manualy). I read on SDK about texturegutterhelper, but I really don't undestand if it's what I need. I only want that my texture 'll be transformed into the new coordinates. thanks

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