• Advertisement
Sign in to follow this  

uvatlas

This topic is 4610 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I used D3DXUVAtlasCreate to subdivide mesh texture coordinates in charts. Now I have the mesh with new texture coordinate. How can I remap the texture (not manualy). I read on SDK about texturegutterhelper, but I really don't undestand if it's what I need. I only want that my texture 'll be transformed into the new coordinates. thanks

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement