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Managed texture loading to VRAM pauses 3D card?

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I'd like to say more exact about this intersting problem. It seems when Direct3D copies managed texture from system memory to video memory (for first usage in 3D scene) this task fully STOPS 3D rendering during at this moment, especially it noticable for large textures (1024 x 1024). So I see that my scene a little jerk at this moment. Earlier I though that 3D video card can render scene and load new texture to VRAM on the fly without pauses.

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