Sign in to follow this  
mictian

tiled textures look terrible in the distance

Recommended Posts

Hey, I am trying to make a terrain renderer. I have a texture repeating across the mesh. It looks great close up, but the distant hills look like arse because the texture is tiled more frequently per screen-space area. Whats a good way to fix this? Rob

Share this post


Link to post
Share on other sites
I was thinking, maybe having some huge texture for teh whole terrain
then blending over that some kind of detail texture. Otherwise blending between huge texture / tiled textures based on distance for the viewer.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this