Jump to content
  • Advertisement
Sign in to follow this  
Magos

CheckDeviceFormat fails

This topic is 4730 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm trying to check whether the system supports a certain depth buffer mode. The code below reports that it is NOT supported, but when creating the device with the same parameters (D3DFMT_A8R8G8B8 and depth buffer D3DFMT_D16) it works fine. Why does the test below fail?
if(FAILED(Direct3D->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16)))
	{
		Error.SetMessage("Your system does not allow 16-bit depth buffers!");
		return FALSE;
	}

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!