Jump to content
  • Advertisement
Sign in to follow this  
Halsafar

AABB Frustum Culling

This topic is 4821 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So far I've always used a BoundingSphere to compare against the 6 frustrum planes. It is not always so accurate, I was curious if anyone has a link to a site which explains AABB collision against the frustum.

Share this post


Link to post
Share on other sites
Advertisement
Axis Aligned Bounding Boxes are very similar to bounding sphere collisions, the only difference is the shape, and AABB is pretty much just as cheap as a sphere, but a little more accurate, depending on the shape of the geometry contained within it.

If you just do a quick google search for AABB culling you'll get tons of hits, I just checked.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!