Borland C++ 6 DirectX libs
Can anyone point me to information on how to convert the DirectX Libs into a Borland C++ 6 format, or even better, point me to a page with the newest, up to date, DirectX libs in Borland format. I checked google, but I was a bit lost in the information. It all seemed to be BCB5. Oh, i don't want any, "Use Vs" crap. =)
Cheers
[Edited by - _Sigma on July 10, 2005 9:53:40 PM]
Quote:Original post by _Sigma
Can anyone point me to information on how to convert the DirectX Libs into a Borland C++ 6 format, or even better, point me to a page with the newest, up to date, DirectX libs in Borland format. I checked google, but I was a bit lost in the information. It all seemed to be BCB5. Oh, i don't want any, "Use Vs" crap. =)
Cheers
Hi _Sigma,
see this link
I used to use BCB for DX development, But if you want to do a lot of DirectX development with the minimum of hassle/ maximum support, I recommend switching to some "VS crap" ASAP <g>
HTH,
Cambo_frog
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