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OpenGL moving lights

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I am currently learning OpenGL and I am starting on lighting. I made a scene with a heightfield terrain and can move around it with directional keys. I also placed a light using these commands in my initilization section and then render the map. When I move around though, it seems like the lighting changes, as if it's moving with me. I read somewhere that the lights are moved when you do translation and such. Is there a way I can make sure the lights are moved or am I doing this wrong?
  // this is in my init section of code
  GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  GLfloat mat_shininess[] = { 50.0 };
  GLfloat light_position[] = { 0.0, 1.0, 1.0, 1.0 };

  glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
  glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
  glLightfv(GL_LIGHT0, GL_POSITION, light_position);


// this is in my main loop
  glRotatef(mAngleZ, 0.0f, 1.0f, 0.0f);
  glTranslatef(mX, mY, mZ);
  // renders the heightfield terrain

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I've done a search using the terms, "opengl light moving" and "opengl lighting move" and can't seem to find it. Do you happen to have this thread handly so I can learn from it?

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Found the relevant thread after going through each page of thread in the OpenGl forum. ^_^ Here it is for anyone else who may encounter the problem.


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