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DirectX & OpenGL Matrix

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Hi, I'm writing an application that uses both DirectX and OpenGL(one at the time). I'm facing some problems with the rotation matrix. How do I change the Left-handed Cartesian coordinate systems to the right handed one. Tried the one in the DirectX help file but it's not working. Thanks in advance.

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hmmmmm...

Ok here's part of my code assuming DirectX is default(both TranslationMatrix and RotationMatrix is works fine in DirectX).

BaseConverterMatrix = 16 element float
|1 0 0 0|
|0 0 -1 0|
|0 1 0 0|
|0 0 0 1|


I'm actually calling

GL.glLoadIdentity();
GL.glMultMatrixf(TranslationMatrix);
GL.glMultMatrixf(RotationMatrix);
GL.glMultMatrixf(BaseConverterMatrix);

GLU.gluLookAt(0, 0, 15, 0, 0, 0, 0, 1,15);

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