Alpha-multitexturing problem
Hello,
I want to texture a terrain this way:
- A big basemap (size b x b)
- A big lightmap (size b x b)
- A detail texture map 1 (size: a x a)
- An alpha map that indicated, where texture 1 should be visible (size b x b)
- A detail texture map 2 (size: a x a)
- An alpha map that indicated, where texture 2 should be visible (size b x b)
...
Therefore I want to use multitexturing (1pass). My problem is to combine the detail textures with the alpha maps and combine the result with the basemap. How can this be done?
Thanks,
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