ATI Rage pro D3DTOP_MODULATE
Does anybody know how to make this work with the Ati Rage pro
the caps say it can do it, but it has no effect.
Thanks in advance
BB
I have an ATI Rage Mobility, which is very similar to your card,
and the D3DTOP_MODULATE operation works just fine (DX7.0, UDv1 drivers by RageLT).
For example, I tried the following:
// select sources (texture and diffuse component)
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
// select colour operation
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
In my application, I manually light the vertices as follows:
Vertex.dcColor = ...
And I get correctly shaded triangles.
Hope this helps,
Paolo
and the D3DTOP_MODULATE operation works just fine (DX7.0, UDv1 drivers by RageLT).
For example, I tried the following:
// select sources (texture and diffuse component)
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
// select colour operation
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
In my application, I manually light the vertices as follows:
Vertex.dcColor = ...
And I get correctly shaded triangles.
Hope this helps,
Paolo
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement