Isometric engine class structure

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0 comments, last by Pexi 23 years, 4 months ago
What kind of class structure is used in isometric engines? TTileRenderer //Renders tiles TWorldRenderer // Uses TTileRenderer to render world Should I add diffrent renderer classes for game objects? any other? Pexi
Pekka Heikurapekka.heikura@mbnet.fi
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I would do the rendering in a few passes. First of all, render the ground. These would be generally flat. Next rendering pass would render objects sitting on the ground, such as trees, walls, actors. Basically anything that is on top of the ground and the actors could walk behind. So to answer your question, have the TTileRenderer render the ground tiles and a TObjectRenderer render the trees, walls, actors, etc.


Steve ''Sly'' Williams
Tools Developer
Krome Studios
Steve 'Sly' Williams  Monkey Wrangler  Krome Studios
turbo game development with Borland compilers

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