Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Todd Casey

DirectShow8 via Direct3D8

This topic is 6503 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone have any experiences with using DirectShow8 for video playback via Direct3D8 (320x240 rectangle in Direct3D full-screen 800x600)? What kinds of CPU usage percentages have you experienced? What are the advantages/disadvantages of using DirectShow8/Direct3D vs. DirectShow6/DirectDraw6? Thanks. Todd

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!