textures going to 12-bit?

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4 comments, last by Succinct 23 years, 4 months ago
hrmm. this texture looks like its 16 different colors of red, huh? i thought it was 32 bit and interpolated from 0-255. any idea why texturemapping in ogl might cause this? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I have no name that you may call me. I am merely Succinct. ~Succinct Demos Online~ "Hey, where'd that display list rotate off to now?" -(Drop me a line here)- Edited by - Succinct on 11/30/00 4:42:19 PM
-- Succinct(Don't listen to me)
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internal format check my site in a couple of hours ill have a demo up that shows the various internal formats
[edit] i have posted the demo , though no mention on the news page as of yet

http://members.xoom.com/myBollux

Edited by - zedzeek on November 30, 2000 9:55:42 PM



oops...

but hey, it''s happening again...

is the internal format to low?

the foreground image is just the bkg (window and all) tm to a quad.

the bkg is smooth, why not the tm?
-- Succinct(Don't listen to me)
You have to use GL_RGBA8 for internal format instead of GL_RGBA.
Driver can choose any RGBA format for GL_RGBA, and for many 3D cards it is GL_RGBA4 (16bit - 4:4:4:4).
Can i just plug RGBA8 in place of RGBA in glTexImage2D?

hrmmm, going to try.

thank you, k!
-- Succinct(Don't listen to me)

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